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Overview

  • We created the game scene from the Assets/Scenes/2-player/c-click-movement.unity scene that we saw in the lecture.
  • First we added the three tiles to the map (boat, goat and pickaxe).
  • In order to adapt the game to the new requirements, we made changes to 2 scripts that we saw in class:
  1. Assets/Scripts/2-player/KeyboardMoverByTile.cs
  2. Assets/Scripts/1-tiles/AllowedTiles.cs